AI Insights · Timothy · April 2022
Top 5 PVP Games on Android in Central America - Q1 2022
Discover the performance trends of the top 5 PVP games on Android in Central America during Q1 2022, including insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 PVP games on the Android platform in Central America showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these popular games fared:
Clash Royale from Supercell saw fluctuations in weekly revenue, peaking at around $78K at the end of December and then stabilizing around $55K to $76K throughout the quarter. Weekly downloads experienced a notable increase, starting at approximately 312K and reaching a high of 463K in mid-January before tapering off to 320K by the end of March. The game maintained a high number of active users, with a slight decline from 9.6M to 10.4M over the quarter.
Subway Surfers by SYBO Games had a consistent revenue stream, with a gradual rise from $1.1K to a peak of $2.7K at the end of March. Downloads remained strong, starting at 262K and peaking at 334K in the last week of March. Active users showed significant growth, starting from 5.7M and reaching 8M by the end of the quarter.
Roblox from Roblox Corporation experienced a varied revenue trend, starting the quarter at $105K and fluctuating between $50K and $65K. Downloads saw a declining trend from 336K at the end of December to 175K by the end of March. The number of active users remained relatively stable, hovering around 5.5M to 6M throughout the quarter.
Free Fire: 7th Anniversary by Garena International I maintained a strong revenue, consistently around $255K to $285K weekly. Downloads fluctuated, peaking at 397K in mid-January and then seeing another rise to 381K in late March. The game had a high number of active users, although it saw a decline from 21M to around 16M by the end of March.
Pou from Zakeh had modest revenue, remaining below $400 weekly with a peak of $419 in the last week of March. Downloads showed stability, starting at 203K and maintaining similar levels throughout the quarter. Active users saw an upward trend, increasing from 8.2M to 10.5M by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.